To begin with, let's see what this project is all about.
It's a conglomerate of types of animation and video, showing two characters that break free from their workspace and are on the run from their creator. To try to make this daring escape, they have to traverse through the beginning dregs of animation, the storyboards, flip through the sheets of traditional animation, break into a 3D program and navigate with an extra dimension, become a part of a stop-motion/experimental animation and even stepping out into real life to try and find a hiding place.
Of course, the pair of characters currently do not have a concrete design, and the terrain and situations are going to be vague so the creative sectors of the art team can actually have some leeway and play around.
This project is going to require a LOT of manpower in both the art and editorial departments.
The timeline, is, unfortunately, a big work-in-progress, as this is my weak point in anything and that's actually being the person to lay things out. This is not a set-in-stone schedule, but it's a pretty good idea of what work goes where and when.